The plugin can detect all kind of intersections between splines (between different shapes, spline subobjects and self intersections) and then perform a series of actions like placing helpers at intersections, refine the splines or break them and detach them all. Here’s when Spline Combiner comes in to make your life easier. So, if you need to create new shapes from existing ones, it turns a really time-consuming and inefficient task. Besides, all operations between splines (like boolean functions, trimming, etc.) require all splines to be part of the same shape. In this tutorial we’ll see how to deal with spline intersections in 3ds Max, with the help of Spline Combiner‘s Intersections Detection tool.ģds Max lacks a ‘snap to intersections’ feature.
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